Sunday, September 29, 2013

Scoring and Range commands during a Highpower match


In the interest of not having to repeat myself, I’m posing a quick description of how to score during a Highpower match, as well as range commands, eitquite, and what it all means.
A few notes regarding range commands and scoring:
RANGE COMMANDS, for vintage rifle, Remember all shooters start in position.
In general, if you are on the firing line, you will hear the following, in order, and I’ll define what they mean:
1)Shooters may bring their equipment to the line:  That means you can bring your mat, stool, ammo, spotting scope to the line and get set up, THIS DOES NOT MEAN you can touch or bring your rifle to the line, it should remain in the rack.
2)Shooters may bring their rifles to the line:  This means you may carry your rifle cased to the firing line. THIS DOES NOT MEAN you may handle the rifle, get slung up, etc.  When you remove your rifle from the case the muzzle must be pointed down range at all times and the chamber flag must be in with no removable magazine in place.
3)Shooters, as soon as your targets appear you are in prep time:  This means once your targets go up, you can sling the rifle and dry fire and adjust your scope and position.  THIS DOES NOT MEAN you can load the rifle.  When the targets go down your prep time is over.
4)Shooters, the next course of fire is……(description of course of fire follows and will be one of the following.
§  Slow fire Prone: 2 sighting shots and 10 rounds in 10 minutes. These are loaded and fired ONE AT A TIME, you do not need to take the sighters.
§  Rapid fire Prone: 10 rounds in 90 seconds. All shooters except those shooting a bolt action rifle will start with two rounds in the gun, and will reload with a clip or magazine of 8 rounds ONLY.  Bolt shooters will start with 5 rounds and reload with 5.
§  Rapid fire Sitting: 10 rounds in 90 seconds.  All shooters except those shooting a bolt action rifle will start with two rounds in the gun, and will reload with a clip or magazine of 8 rounds ONLY.  Bolt shooters will start with 5 rounds and reload with 5.
§  Offhand/standing: 10 rounds in 10 minutes. These are loaded and fired ONE AT A TIME
The next commands, after the course of fire will be:
5)On the line with one round load(for slow fire) OR On the line with 2 or 5 rounds load(for rapid fire, 2 for semi autos, 5 for bolt guns). THIS IS THE ONLY TIME YOU MAY LOAD OR HAVE AMMO IN THE RIFLE.
6)Is the line ready?  The line is ready?  Ready on the right?  Ready on the left?  All ready on the firing line…: (At any time during these commands, if you are not ready, yell out or raise your hand and we will stop and give you time).
7)You may commence fire when your targets appear!: (at this time as soon as your target is up you may shoot, once your target is down you must stop shooting) For rapid fire, once you have fired the initial 2 or 5 shots, you reload and continue firing.  For slow fire, once your target goes down and comes back up with a score and you have recorded it, you may load and fire the next shot at your discression.
8)Cease fire!:  After all firing is over, the director will ask if there are any saved rounds(alibis/jambs aren’t generally allowed, you have plenty of time to fix a jam, if your gun breaks that will be evaluated by the director)  If you did not get all your shots off, notify the match director how many rounds you fired, and he will relay that to the pits so the scorers know how many holes to look for.   Any shots that you do not fire count as misses(0) on your score sheet.
*If you fire extra shots your target will be scored for the low 10 shot values, and you will be warned.  If you believe someone crossfired onto your target, (ie next target to you has less than 10 shots) you will generally get the high value 10 shots, unless it is obvious which shot was the crossfire(ie caliber or placement not consistent with your group).  A crossfire by a shooter counts as a MISS for that shooter.
*If you do not believe you missed the target, and they can’t find all 10 shots, you may ask them to look at the target again and see if they can find it.  If they can not, the score will generally stand, unless for some reason the target puller finds the missing shot and the match director ok’s it to be counted for your previous score. If all the shots are in the black. or in a tight group, benefit of the doubt should be given to the shooter, this is on the honor system. The shooter can request a re-fire of his 10 shot string if there are no extra shots on the adjacent targets and the target puller confirms that he saw 10 impacts in the berm but cannot find all shots.(See the target puller requirements!!) We would like to avoid this as this isn’t the national matches.
*In slow fire, if you shoot and the target doesn’t go down, call for the match director as follows:  Mark Target number…….The director will call down to the pits to have them pulland mark the target.
*In standing/offhand position, if you are not able to fire the shot, and need to rest, if the rifle is loaded, you MUST keep the rifle horizontal with the muzzle aimed at the berm, not at the ground or up in the air.  You must keep the muzzle horizontal when loading the round.
*The shooter is responsible for correctly marking down his score for each shot and putting a total on the score sheet.
SCORING:
When you arrive at the pits, your target will be all the way down.  Once you are ready to do your scoring duties, you will half mast your target, that means the bottom of the target is aligned with the bottom of the target weight, and the target is showing only halfway up.  That lets the match director know that you are ready to go.  Once the stage starts, the person running the pits(person with the radio) will say “Targets Up”  to indicate to run your target up all the way and shooting will start.  When the stage is over he will say “Targets Down” and you will pull the target down to indicate the stage is over.
During a highpower match you basically have two types of stages, slow fire and rapid fire.
Slow fire scoring:
If you re in the pits, your shooter will shoot, you need to look at the target, or impact berm and decide if a shot was fired, then confirm by seeing a hole in the target.  If you confirm a shot/hole, then you pull the target down, look at the hole, and decide what the value is.  If the diameter of the bullet will touch the next higher scoring ring, the shot gets that higher value.  The scorer will then put a marking disk in the hole, with the opposite color facing the shooter.  Black on white or white on black, so the shooter can see the shot placement.  The target puller will then put a value paddle on the target.  That tells the shooter what the value of the shot was.  Starting in the lower left hand corner and working counter clockwise the values are, V(counts as 5, used as a tie breaker), 5(bottom middle), 4(bottom right), 3(middle right), MISS(top middle).   Any shot that is not on the manila paper is a miss, any shot touching the manilla paper but outside the 3 ring is counted as a 2.  On subsequent shots, the target puller will remove the previous spotting disk, and put a colored patch over the hole FIRST, then find the new hole and mark it.  Make sure to mark the value correctly.
*Note, it is much better to not pull the target down if you aren’t sure the shooter shot, as nothing sucks worse than shooting a good shot while your target is being pulled down….if you don’t pull it down and the shooter fired, we will call down on the radio for you to pull it down.  You need to pay attention, as if this happens a lot, it is extremely frustrating for the shooter and he will return the favor to you when it is your turn to shoot.  Good pit service is rewarded by good pit service for you.
If you are shooting, your job is to make sure your target goes down after you shoot, and then recording the value of the shot on your paper.  If you think the value is mis marked, you may call for a re-mark on the target(re-mark target #…..).  If you can obviously see what the value should be, don’t waste time and just write it down correctly.
Rapid fire scoring:
Once the targets are UP, the target puller will leave them up till the  person running the line says to pull them down.  During the course, the puller should watch his/her target and count the number of impacts or shots fired on their target. You do this by looking at the berm and watching to see 10 impacts behind your target! This will help them have confidence in finding all 10 shots later on, or confirm that the shooter did not fire all 10 shots.  THIS IS IMPORTANT. If you are not paying attention and cannot confirm that all 10 shots were fired on the target and there are missing shots the benefit will generally be given to the shooter if his shots are all in the black, or at least in a tight group, or if not you may force the shooter to refire his 10 shot string.
Once the targets are down, the target puller will note the values of all shots and write them down on the chalkboard, with the number of each value scored.  Our chalkboards are marked with X,10,9,8,7,6,5,M  Since we are using the older 5 targets, an X=V, 10=5, 9=4,8=3,M=miss.  You then mark each hole with a small spotting disk as for slow fire, hang the chalkboard on the top left side and run the target up so the shooter can see his score and shot group.  Once done, the person running the line will ask to pull down and clean up the target, at which point you remove the chalkboard, remove the spotting disks, and past up all holes with the right color sticker, and half mast the target when ready to go.
For example if the shooter fired 3-V’s, 5-5′s one 4 and one miss, the shooter would record on his score sheet: V,V,V,5,5,5,5,5,4,M  and the total would add up to 44-3V’s
Their chalkboard would look like the below where x means V etc…
X      3
10    5
9      1
8
7
6
5

M     1